Like a Dragon Infinite Wealth offers a deep ps5 rpg through flexible jobs, strong party building, and turn-based fights that reward preparation. Playing through longer sessions, I found that the job system becomes much more important once tougher enemies start appearing. Equipment, positioning, and party roles all affect how comfortable each battle feels.
Why Party Building Matters More In Longer Fights
Kasuga Needs More Than One Reliable Job
Ichiban Kasuga starts as a Hero, and that job remains useful throughout much of the game. Its healing, support skills, and baseball-themed attacks give him a dependable role during difficult encounters. I still found myself changing jobs when certain battles demanded better coverage or stronger elemental options.
Hero works especially well when Kasuga needs to stay useful between attacks. His skills can damage several targets while his support abilities help keep the party stable. Later fights become noticeably easier when his equipment and job level are kept close to the current area.
Each Party Member Changes The Combat Plan
Adachi, Nanba, Saeko, and the other returning members each bring different strengths to the party. Adachi can absorb punishment, while Nanba provides useful magical damage and status effects. Saeko becomes particularly valuable when the group needs dependable healing and support.
Joongi Han and Zhao also change how I approached party composition once they became available. Their job options provide strong alternatives when the default lineup stops feeling efficient. Rotating members is often more useful than forcing one fixed team through every dungeon.
Why Jobs Make The PS5 RPG Combat More Flexible
Changing Jobs Can Fix A Weak Party
The job system is one of the main reasons Like a Dragon Infinite Wealth offers a deep ps5 rpg experience. Jobs such as Samurai, Action Star, Desperado, and Housekeeper give characters very different ways to attack. Switching jobs can also solve specific weaknesses without requiring an entirely new party.
I found job changes most useful before difficult dungeons and major boss encounters. A character struggling with physical damage can gain better options through another job. The same applies to healing, elemental attacks, crowd control, and status effects.
Inherited Skills Give Jobs More Long-Term Value
Job progression becomes more interesting when inherited skills start shaping characters outside their current class. Keeping useful attacks from previous jobs lets a character cover gaps without abandoning a preferred role. This made experimentation feel worthwhile instead of temporary.
Not every inherited skill deserves a slot, so I usually kept abilities that solved specific combat problems. Area attacks, healing, and elemental coverage tend to remain useful across different situations. The best combinations depend on the character and the rest of the active party.
What Makes Positioning Important During Turn-Based Battles
Moving Around Enemies Can Change Damage
Combat is not completely static because characters move around the battlefield during their turns. Attacks can hit multiple enemies when they line up correctly, while some abilities benefit from close positioning. I often waited briefly for a better angle rather than attacking immediately.
Knocking enemies into nearby objects can also add useful damage or create better opportunities. The effect is especially noticeable when several opponents stand close together. Paying attention to movement makes ordinary battles faster and reduces unnecessary resource use.
Area Attacks Become Essential Against Groups
Large enemy groups can become annoying when every opponent survives long enough to attack. Jobs with strong area attacks help remove weaker targets before they create problems. This becomes particularly important inside longer dungeons where repeated fights can drain healing resources.
Kasuga’s Hero abilities, Nanba’s magic, and several offensive jobs provide good answers to clustered enemies. I preferred combining area damage with one focused attacker rather than spreading damage evenly. Removing one dangerous enemy quickly is often safer than slightly damaging everyone.
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Where Equipment Starts Making A Bigger Difference
Better Weapons Change More Than Raw Damage
Weapons become increasingly important as enemy defenses rise and battles take longer. Stronger equipment improves basic attacks, but certain weapons also support the strengths of specific jobs. Keeping each active character properly equipped prevented many fights from becoming unnecessarily slow.
I noticed the difference most when entering a new dungeon after several hours of normal exploration. Characters using outdated weapons could still win, but their turns became less efficient. Upgrading gear before major story battles usually felt more valuable than saving every bit of money.
Armor Helps When Enemies Start Hitting Hard
Armor becomes easier to appreciate once enemies begin dealing heavy physical or magical damage. A character with strong offense can still become a liability if their defense falls behind. I generally prioritized equipment that kept vulnerable party members from being knocked out quickly.
Accessories can also provide useful protection against specific threats. They are particularly handy when a boss repeatedly uses a status effect or elemental attack. Instead of treating equipment as a simple upgrade ladder, I found it better to adjust gear around the upcoming fight.
Why Dungeons Reward Careful Party Management
Long Dungeons Test Healing And MP
Some dungeons are less about one difficult fight and more about surviving several encounters without wasting resources. Healing items, MP management, and party composition become increasingly important as the battles continue. Entering with an unprepared lineup can make the final section unnecessarily rough.
I usually checked job levels and equipment before committing to a longer dungeon. A party that looks strong in ordinary street encounters may struggle against tougher enemies deeper inside. Having reliable healing available makes a bigger difference than adding another damage-focused character.
Optional Battles Can Expose Weak Builds
Optional enemies and stronger encounters are useful tests for party setups that work against ordinary opponents. They punish teams that rely too heavily on one damage type or ignore defensive weaknesses. Losing one of these fights often showed me exactly which job or skill needed changing.
These encounters also give a reason to revisit jobs that seemed unnecessary earlier. A build designed for quick battles may perform poorly when an enemy survives several turns. Adjusting skills and equipment before trying again is usually more effective than simply grinding levels.
How Sujimon And Side Content Affect Progression
Sujimon Battles Add Another Progression Layer
Sujimon battles provide a separate activity that fits naturally alongside the main RPG progression. Recruiting stronger Sujimon and improving the team gives the side system its own sense of progression. It also provides a useful break from standard party combat without replacing it.
The Sujimon League becomes more interesting once opposing teams start demanding better choices. Type matchups and team composition matter more than simply collecting every available fighter. I found the system easiest to enjoy when treating it as optional progression rather than mandatory grinding.
Side Activities Can Support The Main Party
Several side activities provide practical rewards while also giving Kasuga and the party something different to do. Some offer money, equipment, or other useful resources that can reduce pressure during the main story. They are especially valuable when progression starts feeling expensive.
Not every activity needs to be completed immediately. I preferred returning to side content when the rewards matched my current needs. That approach kept the pacing manageable while still giving me reasons to explore the game’s optional content.
Why The PS5 Version Works Well For Long RPG Sessions
Turn-Based Combat Fits Short And Long Sessions
Like a Dragon Infinite Wealth offers a deep ps5 rpg structure because its combat supports both quick encounters and lengthy progression sessions. Turn-based fights let me pause and reconsider a party setup without rushing through every decision. That becomes useful when enemies introduce new resistances or attack patterns.
The system also makes experimentation less punishing than a real-time combat setup. I could test a different job, change equipment, and immediately see how the new setup performed. Over a long playthrough, those small adjustments give progression a steady sense of purpose.
Late-Game Content Rewards Earlier Preparation
Later encounters make the earlier focus on jobs, equipment, and party balance feel worthwhile. Characters with several useful skills have more answers when enemies become harder to handle. The difference is noticeable when comparing a carefully developed team with one that only follows basic upgrades.
That long-term progression is the strongest reason to keep experimenting rather than settling on one build. Jobs, inherited skills, weapons, armor, and party choices all interact across the campaign. For players who enjoy building a capable team over many hours, Like a Dragon Infinite Wealth offers a deep ps5 rpg with enough combat depth to support that investment.